The Art of Social
Innovative Interaction
A Massachusetts native, Amanda moved to Raleigh, North Carolina from Los Angeles in 2000. She has a penchant for play, and a background in planning & development, corporate sponsorships, and helping business owners protect their financial assets.
In 2003, Amanda began creating social games for groups. Her games weave together aspects of finance, real estate, and marketing, as a way to quickly meet people in-person through fun entertainment (in groups of 20 to 100's), and thereby create fast bonds.
Amanda fits most aptly into the emerging field of “Social Practice” artists. The “art” of Social Practice is the experience of social rapport and connection that attendees encounter through the artist’s chosen framework.
Part intrigue, part adventure, Amanda’s work seeks to tap into the innate humanity of participants through interactive elements that evoke expansive states of synchronistic flow at scale.
“You can discover more about a person from an hour of play than in a year of conversation.” - Plato
Amanda Carlson, Social Artist & Innovator
Paper Game
Digital Game (In-Person)
social game (paper)
social game (digital)
custom games & master of ceremonies
Creator Custom / tailored engagement solutions for communities, museums, businesses & third places
Developer Easy, scalable rapport-building through entertainment & interactive play
Consultant Problem solving through social solutions & Social engagement
Speaker Prioritizing healthy, caring relationship tools at scale in today’s high-tech, low trust world (with or without engagement & Master of Ceremonies services)
Recent Project
Digital social entertainment (for 20 - 500+)
85% immersive interaction
Playable anywhere via smartphone
Advancing equity, inclusion, & belonging
Advancing income parity: Parley Hosts can set & collect admission fees
Custom Engagement Solutions (Consultations)
Specialities:
Significant Events
2024 Participant, City of Raleigh’s Public Art Cohort, through Triangle Art Works
2023 "A Night at the Museum," Museum of Science & Industry, Chicago, IL with Chance the Rapper / "Social Works"
2021-2023 Development of a social game platform for scalable in-person digital play of “Parley”
2016 Cisco Event Game, San Jose, CA
2015 Cinemagine audio book of magical realism short stories set to music for shared listening
2012 Club Corp Membership Council Game, Raleigh, NC
2012 Leadership Conference custom game development for 3-day event
2012 Leadership Conference custom game development for 3-day event
2012 Clinical Trials Company custom game development
2012 Valentine’s Day Event, City Club, Raleigh, NC
2011 NC State College Event, Raleigh, NC
2011 Executive Women’s Conference, Las Vegas, NV
2010 Biltmore Management Event, Asheville, NC
2009 MPI Carolinas Focus Group, Raleigh, NC
2003-2008 Numerous focus games & market ready practices